Mechanics First Draft

Time: 6 weeks (20h/week)
Team Size: 12 (6 programmers)
Engine: The Game Engine , Unity.
Language: C++ , C#

Our second game project made in Unity. Limu the Dream Child is a simple mobile puzzle game where we had to emphasis the graphic style with mechanics that uses lots of movement.

This short gif shows a first draft of everything i’ve worked with during this project. A touch sensitive button that affects and rotates another connected object. A flowing text. Objects that grows out to form, for stairs.

Heres a better example of the finised product with the rotation. The moon wheel holds a script that says “when im touched rotate me together with my children. The level designers are able to adjust the rotation angle on every object separatly from each other directly through the parent object.

Rotation

This mechanic was meant to be used to grow out stairs or even unfold them. How this script works is that you place in on a parent and when the game starts all it’s children will move “into, shrink and hide” inside of its parent and after a trigger they will move back to their original spot.

Growth

Fun fact.


We've got these mini-tornadoes in our game for players to jump between platforms, right? Well, our level designer David Winroth, decided to get creative, and make them child objects too. And guess what? It actually worked! I was pleasantly surprised when he showed me out of the blue.