Hi!
I am Oscar
Ruselius!
Generalist Game
Programmer
I like to think of myself as a generalist programmer.
During my two years at The Game Assembly I’ve dabbled into pretty much every aspect of programming. Turns out, I'm not really tied to any one thing, I enjoy it all, wheter it’s tools, gameplay, graphics… Front end back end… You name it!
VFX System and Editor
During the eight-week period of the specialization course, I've developed a VFX system and Editor in
my own game engine, named Testing Besting Engine. This engine is a beautiful mess that I am very proud of, and if there is anything I want to show you, it’s this page!
Spite: The Mask of Brigitte
Our first game made in our own made engine. Spite is a Diablo like game where i got to mainly work with
the Navmesh system.
On the Goose
Free running game inspired by Mirrors Edge, made in our own engine. This is our seventh game project where i contributed with
light setting, shadows and culling of objects.
Limu the Dream Child
Puzzle mobile game made in Unity. TGA game project two.
This is where i properly understood how to work and utilize the Unity Engine. In this project i contributed with handling transformation math such as rotation.
Magical Girl Delivery Service
Our third project in the schools “in house engine” using C++. In this project i dabbled in both gameplay and collision handling.
VR Radial Hand Menu
During my internship, I was assigned to develop a dynamic radial hand menu in Unity with Oculus integration..